The R.O.B.O.T. (Rise Of Bolts Over Titanium) project consists in a 3D model for a mobile game. Modeled in Softimage and Zbrush, it has four levels of LOD useful for the different aspects of the game, from game sessions with a far camera to cinematic sessions with close-ups.
The white parts of the sculpted model will be coloured in game with a shader or with Photoshop using a mask.
The shader uses three maps: color map, normal map, specular map.